
Build browser games in the chat app you use with arcadegnt
Teach your chat assistant to write, test, and host real Godot browser games for free without handling API keys.
A Walking City
Notes on building small internet things: apps, automation, and AI agents.

Teach your chat assistant to write, test, and host real Godot browser games for free without handling API keys.

A few weeks ago vbgnt learned to make the store page for a game: the screenshots, the artwork, the listing copy and a trailer. That got my games ready to be looked at. It did nothing about getting…

Yesterday I wrote about Potion Pile and Nine Heavens Ascent, two mobile games I shipped to the App Store and Google Play using vbgnt. Both were straightforward projects: a single-screen physics merge…

Two games I made with vbgnt went live on the App Store and Google Play this week. Potion Pile is a cozy physics merge puzzle that takes place inside a cauldron. Nine Heavens Ascent is an idle…

Back in July I wrote about building my own personal dream game console : think of a game, describe it, and have it playable on your screen a short time later. In August that became vbgnt . In early…

Two things landed in vbgnt this week that are about what happens after the game works. The studio can now produce the whole store page kit for a game, screenshots and artwork and listing copy and a…

For the last few days I have been building Dream, an alpha prototype where a realtime video director films a game around your moves. Here is what a dream is, what a super dream adds, and what breaks.

vbgnt games can now be played online with friends through room codes and invite links, every game exports for Windows, macOS, Linux, Android and iOS from one pane with a one-click push to itch.io, and every arcade now shows its owner who played, privately. Here is what shipped.

The personal game console I built in July is now a real product at vbgnt.com. Describe a game in a sentence, an agent builds it, playtests it in a headless browser, and publishes it to your own arcade. Sample games are playable at demo.vbgnt.com.

I built my own personal dream game console. I can think of a game concept, “What if Mario Kart but with classic movie monsters” and have a playable version on my phone, tv, and computer in about 15…
The old tech blog is revived as my personal site, CV, and portfolio, rebuilt as a static site on S3 + CloudFront with Webmention, Micropub, IndieAuth, WebSub, microformats, and feeds.

A month after opening CalendarBridge to AI agents over MCP, a few things stand out. The client list is stranger than expected: Claude and ChatGPT, Claude Code and Codex, of…
People search "how to sync Google Calendar with Outlook" like there's a clever setting they missed. There isn't. I know because we've spent years at CalendarBridge on exactly this…

One year ago we released our AI Email Assistant to the public. A few months later we embedded it into our Unified Calendar creating the first ever Agentic Calendar. We then…
A few things I've learned for anyone who thinks syncing calendars is as simple as copying an event from one calendar to another: 1. Recurrence rules will take up more of your time…
Proud to be pioneering in personal agentic robotics with the team!
Some quick tips for running an OpenClaw (Clawdbot) agent: 1. Sorry, you are going to need to run this on some kind of Apple hardware, whether a Mac mini or an old Apple laptop you…
I am excited to announce our email-based autonomous scheduling agent has entered general preview. This is the synthesis of five years of building a product from the ground up that…